GLOSSARY
GAME- WINNING GOAL:
After the final score has been determined, the goal which leaves the winning Club one goal ahead of its opponent is the game-winning goal (example: if Team A beats Team B 8-3, the player scoring the fourth goal for Team A receives credit for the game-winning goal).
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GAME TYING GOAL:
The final goal in a tie game.
GOAL:
A goal is awarded to the last player on the scoring Club to touch the ball prior to the ball entering the net.
GOALS- AGAINST AVERAGE:
Multiply goals allowed (GA) by 60 and divide by minutes played (MINS).
GOALTENDER WIN / LOSS / TIE:
A goaltender receives a win, tie or loss if he is on the ice when either the game-winning or game-tying goal is scored.
PENALTY - KILLING PERCENTAGE:
Subtract total number of power play goals allowed from total number of shorthanded situations to get total number of power plays killed. Divide the total number of power plays killed by the total number of shorthanded situations.
PLUS- MINUS:
A player receives a "plus" if he is on the ice when his Club scores an even-strength or shorthand goal. He receives a "minus" if he is on the ice for an even-strength or shorthand goal scored by the opposing Club. The difference in these numbers is considered the player's plus-minus statistic.
POWER- PLAY GOAL:
A goal scored by a Club while it has a manpower advantage due to an opponent's penalty. Following are some examples of what is and is not considered a power-play goal:
· if a Club has an advantage on a minor penalty starting at 2:02 of the period and it scores at 4:02, the goal is not a power-play goal.
· if a Club scores on a delayed penalty, the goal is not a power-play goal
· if a Club has an advantage due to a five-minute major or match penalty, that Club is always credited with having one more advantage than the number of power-play goals it scores during that advantage, because the penalty does not expire a new advantage begins after such a power-play goal. For example, if Team A scores three goals during a major penalty, it is credited with four advantages.
· if a Club is on a power play for any length of time it considered to have had an advantage.
· if a minor penalty is incurred by a Club on a power-play due to a major penalty, a new advantage is given to that Club when its minor penalty expires, provided the opponent's major penalty is still in effect.
PPOWER- PLAY PERCENTAGE:
Total number of power-play goals divided by total number of play opportunities.
SAVE PERCENTAGE:
Subtract goals allowed (GA) from shots against (SA) to determine saves. Then divide saves by shots against.
SHOOTING PERCENTAGE:
Divide the number of goals scored by the number of shots taken.
SHORTHANDED GOAL:
A goal scored by a Club while it is at a manpower disadvantage due to a penalty. The same cases apply in a similar but opposite way for shorthand as for power-play goals
SHOT ON GOAL:
If a player shoots the puck with the intention of scoring and if that shot would have gone in the net had the goaltender not stopped it, the shot is recorded as a "shot on goal".
SHUTOUT: ( PENALTY)
If two goaltenders combine for a shutout, neither receives credit for the shutout. Instead it is recorded as a Club shutout.
TIE- BREAKING FORMULA:
In the event that two or more Clubs are tied for total points, the order of standings and draft order is determined as follows:
· the Club with the most victories will be placed higher in the standings.
· if Clubs remain tied, the Club earning the most points from the year's head-to-head competition will be placed higher in the standings. In the event an uneven number of home games against one another were played, the first game that created the disparity is discounted. Where more than two Clubs are tied in victories and points, the Club having the greatest percentage of available points earned among each other will be placed higher in the standings.
· if Clubs remain tied, each Club's "Goals Allowed" are subtracted from its "Goals For" during the entire regular season. The Club with the greater differential will be placed higher in the standings.
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